a•part•ment Character Models

Maya 2011, Photoshop, & ZBrush  Fall, 2012

Role: Modeler, Texturer, & Rigger

Some of the models I created for my current project, a•part•ment. I created a standard biped ring for each of the three human characters, as well as modeling and texturing them. You can find out more about this project and find the demo at our development blog here.