Role: Designer, Artist, & Writer
This is an a•part•ment gameplay experiment that my partner, Richard Emms, and I created in about 9 hours. In it we explore environmental storytelling as well as how to set a tone through the environment.
Role: Designer, Art Director, & Producer (Fall, 2012)
Begun in Fall 2012, this is a long term project created with my fellow USC student, Richard Emms. Our goal for a•part•ment was to create a narrative game that provokes self-reflection in players, particular in regards to their relationships and their view of the people around them. A build of our current prototype is available at the development blog.
Role: Designer & 3d Modeler
A project done in partnership with Intel, directed by USC faculty Scott Fisher and Alex McDowell. Our goal was to use the universe from Scott Westerfeld's Leviathan series to create an interactive, story experience. I was in charge of designing and creating a rough model for the whale.
Role: Designer & Artist
A semester long game exploring distinct visual styles and motion controls. I developed the papercut style used in this project, and created all art assets and animations, as well as acting as a co-designer with my USC classmate Richard Emms.
Role: Designer, Programmer, & Artist
Hansel & Gretel is an experiment in alternative gameplay. It's a cooperative little game in which one player is blindfolded and the other player is deafened by earplugs. The two players link arms and without speaking must navigate the environment by relying on each other for help.
Role: Designer, Programmer, & Artist
A short interactive experience created in Unity. It was an attempt to create an environment that provokes an emotional response out of a player and relays a story through exploration, imagery, and sound.
Role: Designer, Producer, & Artist
Who stole the cookie from the cookie jar? Done for the ETC BVW class, this experience was a mixture of audience interaction, digital puppetry, and real life acting. I co-created the art style, worked with the programmer to create a pipeline, and helped design the overall experience.
Role: Designer & 3d Modeler
This project used a head mounted display to put the player in the role of a zombie retiree. Using motion controls, the player must munch his way through the retirement community and join his bossy wife at the buffet.
Role: Designer & Artist
A performance piece for the ETC BVW class, a dancer is joined by fireflies that tracked her movements.
Role: All
A quick Flash exercise that's a satirical take on life simulators.
Role: All
An old point-and-click style game. Cinderella as an ugly step-sister.
Role: Designer & Artist
A series of UI and tutorial designs I made for some PAX 2010 mini games.
Program: ZBrush
Program: Maya, Zbrush, Photoshop
Character models, textures, and rigs that I created for Apartment.
Program: ZBrush
Program: Maya 2011
Program: Maya 2011
A series of animated assets and backgrounds created for my game project, The Ballad of Tam Lin, which is featured on this page.
A short animation done as part of my undergraduate senior thesis. It revolves around the concept of a world where people's hearts follow them around like dogs.
An animated short about appearances and unexpected relationships.
Game assets created for a call-in style game that was shown at IAPPA, 2009 by Evil Genius Designs.
An animated creation myth.
Animated game assets created for a client pitch project by Evil Genius Designs.
An animated short about a relationship that grows across seasons under the shelter of a tree.
An animated short about the monster that is apathy.
A looping self-portrait animated from filmed footage.